Spells, Living (Light)
The third living spell in the "Novice's Trinity", light, takes the form of large yellow-gold to sunset-orange 3-ft wide bubbles that float about aimlessly. If they drift in sunlight or are exposed to torch light for minutes on end, they often will double in number. They are mostly harmless, except when touched, they often pop with a large flash of blinding light.
As sensitive as the bubbles are, they occasionally capture small bubbles, trinkets, and small crystal hummingbirds in them.
Living Light: Requires a DEX check to move through them (thieves and halfings get advantage). Anyone failing will cause the bubbles to burst, resulting in a save vs paralysis or be blinded for 1d6 turns.